Wednesday, December 22, 2010

What Miniatures to Use?

One of the things that made me decide to do this project in 20mm instead of my usual scale of 15mm was the availability of miniatures for the setting. 15mm has a good selection of miniatures up to the 80s but that is where the selection begins to thin out. Now, if I wanted to wait a few years, I'm sure 15mm would catch up to 20mm, but I don't want to wait.

It is clear that for this project, Liberation Miniatures through Rolf Hedges is the way to go. This line is full of Russian, Balkan and generic insurgents. This gives me a well-stocked pallet for the three main forces involved in the Alcovian Civil War. I have yet to get my hands on many of the codes but the figures I have seen all look nice and gives me a good idea of what to expect.

It should be obvious that the RUS codes are the starting point. Most of Alcovia's military forces on both sides of the conflict will be armed much like late 20th century Russians. For most of the troops, I'll likely go with a combination of "H" codes (M40 helmets). I can mix in a smattering of other code variants like the "B" (forage cap), "D" (fur cap), and "J' (leather jump cap) codes for variety. There are also some "V" (netted helmets) codes in the specialist figs that would be cool. I'll avoid berets and bush hats for regular army forces. The standard selection of Russian hardware will prevale here - AKs, RPKs, RPGs, etc.

For National Alcovian Army (NAA) elite Lifeguard units, I'll be going with the ultra-modern Russian figures. Because I like variety and that campaign look, I'll likely mix and match various headgear in the same unit. I will likely avoid the "S" codes as they are the newest Russian headgear and likely too modern, even for Alcovia's favored units.

Alcovian People's Army (APA) forces will likely use the same codes as the lesser NAA forces but with more variety mixed in to show that they will have been fighting with less support and tighter supply lines. The SER, CRO and EER codes could be mixed in for that added volunteer look. For these units, I can mix in a few odd weapons on the alternate codes to show that BYOG (bring your own gun) volunteer look.

For the Alcovian Liberation Front (ALF) is made up almost entirely of militias and militant activist cells as well as some hired guns. The Urban Terror Range (URB) is perfect being mostly fighters in civilian gear with a variety of equipment. These along with figures from the Multipurpose (MUL) range, armed with light kit, webbing and Russian style weapons, and perhaps even a smattering of figures from the PLO, Insurgent (INS/STS), Arab Militia (ARA) lines for added variety and to show the mutli-ethnicity of some of militias fighting (Iquenistan, etc).

Liberation has such a wide variety of figures that I am sure that I could even extend some of the variety by adding in figures from other AK-armed ranges like the African or even non-AK armed figures representing mercenaries and militias armed with black market weapons.

I do have some helmeted Russians that are wearing no tactical gear, carrying a bread bag sort of satchel that I am trying to figure out a use for. I had been considering using them as police, but even the poorest police in the world these days have tactical gear. I wonder if I could model web gear onto them?

Anyhow, this should give you an idea of where I'm going with the figures here.

Take care,



Dangerous Brian said...

Hello Eli. Any chance of a few pics once you have them painted?

Eli Arndt said...

Oh yeah. Once I get some painted I'll throw them up to view. I need to get some more. Right now, I still haven't collected enough to form two sides of a battle.

Unfortunately the build-up has run into some snags.